I'm very pleased to be able to share my latest project, Fantasy Village, a real-time 3D environment in Unreal Engine 5. This is loosely based off concept art by the very talented artist, Jiaxing Shang. https://www.artstation.com/artwork/lGN1eO
My main goals with this project were to hit a high level of quality through texture work and various different workflows, many newly learned throughout the process. I created every aspect of this 3D environment from scratch, with the exceptions of the foliage and some decals downloaded through FAB and Megascans. This project went through a lot of iteration and change, more of which I will share in a future breakdown post. I look forward to apply everything I learned onto future projects.
I'd like to give a huge thanks to my mentors Aleksandar Danilovac and Brighton Vinet for their unwavering support and deep guidance throughout this project. All of their feedback was much appreciated and applied to push myself to grow and push this scene technically and visually. I highly value their encouragement and kind words and will forever be thankful.
https://www.artstation.com/danilovac_aleksandar
https://www.artstation.com/brightlight
Special thanks as well to Tanay Parab for invaluable lighting direction and guidance, Sean Morris for feedback and final touches, and Timothy Teague for feedback and encouragement.
https://www.artstation.com/mrsheepus
https://www.artstation.com/s_morris
https://www.artstation.com/tdteague